Dig In and take part......
All tables will have a mission set out for that table. These missions will be taken from any of the books (main rule book, plus the additional mission at the end of this pack) and use the mission rules that are set for them. So choose your army wisely.
For this event we'd like to make sure that forces, so far as possible, represent ones that are as plausible as possible for a game that has WWII as its theme. While imperfect, this will help to mitigate the impact of some of the more problematic units in the game without resorting to house rules or 'comping'.
We'd really encourage players to go 'as themed as possible', and if you want to do a specific unit at a specific time and place (a reinforced platoon from Johnny Frost's Bn at Arnhem, for instance, or maybe a Panzer Zug from the 21st Panzer Division in 1941, or whatever) then crack on and we'll be suitably impressed (and there might be a prize for 'Best Force' or similar in the mix to reward that). But if all you want is a force that looks right for the time and place for your chosen nation, that's fantastic too.
We've found that the overwhelming majority of forces fit into this structure with little or no tweaking. If time's limited or historical research isn't your strong suit then the guidelines are designed to help you and the event organisers will be very happy to offer any assistance they can if desired - remember this is aimed at improving everyone's enjoyment, it's not meant to be a chore.
How to pick your force for this event:
· 1250 points.
· No more than the set amount of points may be spent on the army as per the guidelines provided on page 124 of the Bolt action rulebook.
· Pick a nation from any of the countries currently represented in Warlord Games publications (including PDFs)
· Pick a front from: Balkan, Eastern, Italian, North African, Northern China, North-west European, Pacific, SE Asian (obviously this must be a front where your chosen nation fought)
· Pick a year (again, obviously a year where your chosen nation was actually fighting on your chosen front).
· Build your force to the prescribed points total using your chosen nation with either the generic selector or a theatre selector or pdf 'force' selector that covers your chosen year. But you may only use options that actually were present in your chosen year on your chosen front. This isn' t as hard as it might seem at first; the theatre selectors give a good guide and most of the vehicles have a range of years in which they saw service. Your event organiser will be happy to provide assistance and advice if you're in any doubt.
· No special characters or tank wars skills allowed.
· Chosen Nation: Germany (this restricts the player to Eastern, Balkan, Italian, North African and North-west Europe).
· Chosen Front: North African (this means the player will be taking an Afrika Korps list so ideally his army will be modelled and painted in that style. It also restricts the years to 1941, 1942 or 1943)
· Chosen Year: 1942 (this impacts on the specific units available. the Rommel's Defeat theatre selector will provide a good starting point for options).
· Chosen Nation: Great Britain (allowing all front options except Northern China - remembering the Australians fought in the Pacific and are covered by the GB book and Eastern)
· Chosen Front: SE Asian (allowing all years from late 1941 to 1945)
· Chosen Year: 1944 (the Burma theatre selector is a good starting point for unit choices but as not all of these units fought in SE Asia, the event organiser might give feedback if inappropriate one’s creep to the list. Most players will probably want to use the generic selector for this sort of force though as the theatre selector heavily and unnecessarily restricts the core choices far beyond the historical)
· Chosen Nation: Finland (meaning Eastern Front becomes the only choice
· Chosen Front: Eastern (however this allows all years 1939-45
· Chosen Year: 1939 (this will be a Winter War themed list and the selector of that name is again a good starting point for list construction).
Armies must be drawn from the following books
· Armies of Germany Book.
· Armies of the United States Book.
· Armies of Great Britain and Commonwealth Book.
· Armies of the Soviet Union Book.
· Armies of France and her Allies.
· Armies of Imperial Japan.
· Armies of Axis and her Allies.
· Tank Wars.
· D-Day to Berlin.
· Germany Strikes.
· Empire in Flames
· Additional Units (PDF’s –including the warplane rules).
All list to be submitted by the 1st December to the list checker .
0830 Registration open
0930 Round 1
1230 Round 2
1515 Round 3
1800 Award Ceremony
The following terrain definitions will apply:
· Area terrain such as woods will be made by either groups of trees placed either on Brown or Sand bases with trees placed on them any trees that are not on these base will played as single trees.
· Any area terrain with trees on will block line of sight from one side to the other, once a unit has entered the area terrain it can be seen and targeted with the relevant modifiers (-1 soft cover).
· All area terrain is rough ground.
· Hills block line of sight form one side to another any hill with a sheer face are Impassable to all units with in the game.
· Rivers are only crossable at ford points and bridges unless amphibious vehicles are crossing.
· Swamps: All Swamps are Rough Terrain, Impassable to artillery & vehicles & provide soft cover for Infantry.
· Top secret – the objective will be placed on the table and will not be able to be moved – so the mission will be change to the winner will be the person who holds the objective at the end of the game.
· Envelopment – On envelopment to aim for fairer gaming no units will be able to enter and exit the table on the same turn.
· All missions with objective markers will be setup before each game and can’t be moved.
· Each table will have a secondary objective on the table as well which will be something to capture or hold to gain additional points
The scoring system is as follows;
· 3 Points for a win
· 1 Point for a Draw
· 0 Points for a Loss
· 1 Point for any secondary objective taken or held at the end of the game